Liquid Fun
LiquidFun is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive
Physics Engine:
A system for generating procedural animations deals with physical process especially collisions. Doesn't
include rendering code.
Supporting Platforms :
Android
OSX
Windows
Particle Characteristics:
Color
Size
Position
Velocity
Strength
Creating a particle:
Particle Groups:
Create and destroy many particles at once.
Add Properties as Rotational angle,velocity, strength
Creating Particle Groups:
Create a shape
Create particular group definition object
Create the group
A sample code to demonstrate about creating and destroying particle:
Group creation code:
LiquidFun is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive
Physics Engine:
A system for generating procedural animations deals with physical process especially collisions. Doesn't
include rendering code.
Supporting Platforms :
Android
OSX
Windows
Particle Characteristics:
Color
Size
Position
Velocity
Strength
Creating a particle:
b2ParticleDef pd;
pd.flags = b2_elasticParticle;
pd.color.Set(0, 0, 255, 255);
pd.position.Set(i, 0);
int tempIndex = m_world->CreateParticle(pd);
Particle Groups:
Create and destroy many particles at once.
Add Properties as Rotational angle,velocity, strength
Creating Particle Groups:
Create a shape
Create particular group definition object
Create the group
A sample code to demonstrate about creating and destroying particle:
Group creation code:
b2ParticleGroupDef pd;
b2PolygonShape shape;
shape.SetAsBox(10, 5);
pd.shape =
pd.flags = b2_elasticParticle;
pd.angle = -0.5f;
pd.angularVelocity = 2.0f;
for (int32 i = 0; i < 5; i++)
{
pd.position.Set(10 + 20 * i, 40);
pd.color.Set(i * 255 / 5, 255 - i * 255 / 5, 128, 255);
world->CreateParticleGroup(pd);
m_world->CreateParticleGroup(pd);
}
Particle destroy:
b2ParticleGroup* group = m_world->GetParticleGroupList();
while (group)
{
b2ParticleGroup* nextGroup = group->GetNext(); // access this before we destroy the group
m_world->DestroyParticleGroup(group);
group = nextGroup;
}
Source:
Hi,
ReplyDeletei was looking for some help with liquidefun, if u can extend spare some time for me please reply on sav.accharya@gmail.com
Thanks in advance
Sourav